#include "stdafx.h"


#ifndef __GameObject_h_
#define __GameObject_h_

class GameObject
{
public:
	void move(float x, float y, float z);
	GameObject(Ogre::SceneNode *node);
	~GameObject();
	

protected:


private:
	Ogre::SceneNode *m_node;

};

#endif //#ifndef __GameObject_h_